Castle Kim
Doctoral Candidate
Castle's background comes from biology, acting & directing, education, digital media design, videography, and video production. Stemming from his experience, STEAM (Science, Technology, Engineering, Arts, and Mathematics) is at the heart of Castle's study and research interest. Castle's research interest is in positive STEM experience through the integration of arts into the experience - which is an extension of the idea of STEAM.
Castle wants to see how mixing arts and art practices into STEM can create a positive experience for STEM and non-STEM interested students. Taking from John Dewey's emphasis on experience in education, Castle wants to research and explore the impact of how student's positive experience in STEM (with the help of arts) can influence their current and future impression and experience in STEM and Information. With his research, Castle hopes to explore more in-depth about information literacy, digital literacy, innovation, and interaction with emerging technology through his approach to STEAM. Castle is asking himself the questions: Do the students feel creative with arts-integrated into STEM and Information? Are the students having fun?
Castle's past Digital projects:
- ESCAPE through Art and Science – 2016 NSF Video Showcase (2016) [Associate Producer, Unit 2 Director, Scripting, and Editor]
- Wild Wonders: Ahh?! Real Monsters? (2013) [Producer, Director, Scripting, Videography, and Editor]
- Wild Wonders: Identity Crisis (2011) [Producer, Director, Scripting, Videography, and Editor]
- UCI Researcher and Research Spotlight - Zeba Wunderlich, Ph.D. (2015) [Associate Producer, Scripting, Cinematography, and Editor]
- The Case of Citrus Green (2012) [Producer, Director, Scripting, Videography, and Editor]
Education
Florida State University [Current]
- Ph.D. Student, School of Information
University of California - Irvine, Irvine, CA
- Master of Science in Biological Science and Educational Media Design
University of Washington, Seattle, WA
- Bachelor of Science with Honors in EEC (Evolution, Ecology, & Conservation) Biology
- Bachelor of Arts in Drama: Performance
Research Interests
STEAM, Art Integration, Theory of Experience and Learning, Information Literacy, Digital Youth, Information Literacy
Teaching Interests
Digital Storytelling, Information Visualization, Information Communication, Information Literacy, Emerging Technologies
Publications & Research
Published Paper
Marty, P., Saludo, R., & Kim, C. (2020). Innovation Centers and the Information Schools: The Influence of LIS Faculty. Journal of Education for Library and Information Science, 61(4), 402-423.
Marty, P. F., & Kim, C. U. (2020). Trending MCN: Fifty Years of Museum Computing Conferences and Community. Curator: The Museum Journal, 63(2), 193-215.
Edited Book Chapters
Kim, C.U. (2019). When a Summer Camp, Innovation Hub and an Herbarium Meet: How STEAM Collaboration can Build a Humanized Experience with Technology. (Ed). Humanizing the Digital: Unproceedings from the MCN 2018 Conference (pp. 135-139).
White Paper
iDigBio. (2017). Digitalized Biodiversity Collections – Engaging K-12 Audiences. (White paper). Retrieved from https://www.idigbio.org/wiki/images/1/19/Draft2.pdf
Refereed Conference Presentation
Kim, C. U. & Evjen, M. (2019). Heroes to Pixar: Strategies for Creating Stories Using Your Collections. Museum Computer Network 2019. San Diego. CA. November 5-8, 2019.
Bravinder, T., Kerr, M., Kim. C. U., Lalli Hills, A., Meriweather, A., & Shannon, C. (2018). DIY Digital Playground: A MuseTech Interpretive Media Resource and Skillshare Center. Museum Computer Network 2018. Denver. CO. November 13-16, 2018.
Kim, C. U. & Quigley, K. (2018). Sparking Empathy through Creativity with STEAM in Museums. Museum Computer Network 2018. Denver. CO. November 13-16, 2018.
Kim, C. U (2017). MCN 2017 Scholars: Looking Forward with the Next Generation of MCN Leaders. Museum Computer Network 2017. Pittsburg. PA. November 7-10, 2017.
Marty, P. F. & Kim, C. U. (2017). Trending MCN: 50 Years of Conferences, Conversations, and Community. Museum Computer Network 2017. Pittsburg. PA. November 7-10, 2017.
Poster Presentation
Kim, C. U., & Mardis, M. A. (2017). Are we having fun yet? Exploring definitions of fun for STEAM learning. Proceedings of the Association for Information Science and Technology, 54(1), 720-721.
WORKSHOPS and OTHER ACTIVITIES
Incorporating K-12 Outreach into Digitized Collections Programs Workshop. (2016). iDigBio. Washington, D.C.